If the value is set to 100%, you will see the texture only (remember, the texture is the top layer, so if it is opaque you will not see the color underneath). In normal mode, the Mix Strength sets the opacity of the texture. the texture is placed on top of the color). If you load a texture or a 2D shader, it is placed on a layer above the color (i.e. The default mode for all channels is Normal, except for the Environment page, which uses Multiply as the default mode. Use these parameters to mix the color and texture panes using one of four modes. Refer to the Textures chapter for details. Here an image texture or a 2D shader can be defined. If you load a texture the brightness of the reflected light should be defined using the Strength parameter ("Generate GI" "Illumination" tab). This parameter is also important in conjunction with Global Illumination lighting because it is used to adjust the brightness of the reflected light. The Brightness setting functions somewhat like a multiplier and can be set to greater than 100%. ![]() Use this setting to adjust the brightness of a channel’s color. You can specify a color on most of the material channel pages using a color chooser. A texture in the Luminance channel can illuminate the rest of the scene if GI is enabled.
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