![]() In the Command Prompt, navigate inside your project folder and run: dotnet new slnĭotnet sln add MyProject/MyProject.csproj NOTE: You can replace all instances of "MyProject" in this tutorial with anything you like. Inside that folder, create another folder that will hold your MonoGame project: NOTE: You can replace all instances of "MonoGameProjects" in this tutorial with anything you like. dotnet new -i Ĭreate a folder where you want to store all your MonoGame projects: Install NUnit templates for writing unit tests: dotnet new -i NOTE: You only need to run the following commands once. ![]() ![]() That, and I prefer using VS Code because it's so much more lightweight.ĭownload and install the latest versions of the following:ĭon't worry, we only need to do this to get the MonoGame Pipeline Tool. I'm just not a fan of its heavyweight nature. I sincerely hope that this tutorial makes MonoGame even more accessible to those who want to try it out but have difficulty working with Visual Studio and other IDEs.ĭisclaimer: I don't have anything against Visual Studio. Special thanks to /u/Apostolique for inspiring me to make this tutorial!
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